claude/skills-external/design-motion-principles/references/jhey-tompkins.md
Bastien Chanot 469c807c10 feat(skills): add design-motion-principles from kylezantos
Motion/animation design skill with 3-designer lens (Emil Kowalski,
Jakub Krehel, Jhey Tompkins). Two modes: Create and Audit.
Complements frontend-design (broad) with deep motion expertise.

Integration points:
- skills-external/design-motion-principles/ — skill files + references
- link.sh EXTERNAL_SKILLS — symlink to ~/.claude/skills/
- install-plugins.sh step 8c — presence check
- update-all.sh step 7.2 — sync from GitHub
- profiles: design, full, web, web-full — listed as external
- plugin-advisor — decision table, recommended sets, conditional rules
- design-gate — symlink check + non-blocking warning if missing

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-25 22:40:23 +02:00

5.6 KiB

Jhey Tompkins' Animation Principles

Jhey Tompkins (@jh3yy) is a design engineer known for pushing the boundaries of CSS and creative coding. His approach emphasizes playful experimentation — learning through building whimsical projects where the joy of creation drives skill development.

This file is Jhey's philosophy and decision frameworks — the judgment for creative expression and easing personality. Implementation code lives in motion-cookbook.md (cross-referenced below).


Core Philosophy: Learn Through Play

"I went from 'I want to learn X, so how do I fit it into Y' to 'I want to make Y, can I learn X to do it?'"

His key question for any interaction: "What could this become?"

The motivation should be making something cool — learning is a happy side effect.

Core Beliefs

  • No idea is a bad idea — Document every spark, however weird
  • Don't ask "Why?" or "Is this practical?" — Make what brings you joy first
  • "Useless" demos teach real skills — CSS art teaches clip-path mastery, border-radius tricks, stacking contexts
  • Lateral learning — Building diverse demos trains you to switch contexts and rise to challenges
  • You'll never have time to make everything — And that's okay. The act of documenting ideas matters.

Keep notebooks everywhere — including by your bed. Creative sparks happen at random times.


When to Apply Jhey's Mindset

  • Creative sites, portfolios, kids apps — contexts where delight is the point
  • Learning new techniques
  • Personal projects and experiments
  • When you're stuck in a creative rut
  • Exploring what's possible with new CSS features

The Golden Rule (Even in Play)

"The best animation is that which goes unnoticed."

Even in playful contexts, effective motion enhances the experience without demanding attention, feels natural and expected, serves a functional purpose, and doesn't fatigue users on repeated interactions.


Easing Has Personality (Decision Framework)

"Duration is all about timing, and timing has a big impact on the movement's naturalness."

Each easing curve communicates something. Context matters more than rules.

"You wouldn't use 'Elastic' for a bank's website, but it might work perfectly for an energetic site for children."

Brand personality should drive easing choices — a playful brand can use bouncy/elastic easing, a professional brand should use subtle springs or ease-out.

When NOT to use bouncy/elastic easing:

  • Professional/enterprise applications
  • Frequently repeated interactions (gets tiresome)
  • Error states or serious UI
  • When users need to complete tasks quickly

(Easing-feel reference table and the linear() recipe for pure-CSS bounce/elastic/spring → cookbook §2.)


Signature Techniques (decision context — code in cookbook)

Technique When Jhey reaches for it Cookbook
linear() function Pure-CSS bounce, elastic, spring effects without JS §2
@property Animating CSS custom properties — type declaration unlocks interpolation §7
Decomposed transforms Curved motion paths impossible with a monolithic transform §7
animation-fill-mode Delayed fade-in sequences — backwards prevents the pre-animation flash §1
Negative delays "Already in progress" stagger effects §2
Scoped CSS variables Varied behavior from a single animation definition §7
3D CSS ("think in cubes") Decompose 3D objects into cuboids; preserve-3d + perspective §8
Scroll-driven with duration Decouple animation timing from scroll speed §14

Why "Useless" CSS Art Matters

CSS art teaches real skills that transfer to production: clip-path mastery, border-radius tricks, stacking contexts, complex gradients, pseudo-element layering. For complex illustrations — break into simple shapes, use pseudo-elements liberally, layer with z-index carefully, use CSS variables for repeated values, don't fear many elements.


When to Experiment vs. Ship

Situation Approach
Learning a new CSS feature Build something weird and fun
Portfolio piece Push boundaries, show creativity
Personal project Follow your joy
Client work Apply Jakub's production polish instead
High-frequency tool Apply Emil's restraint instead

The playful approach is for learning and exploration. For production, switch to Jakub or Emil's mindset.


Common Mistakes (Jhey's Perspective)

  • Filtering ideas based on "usefulness" too early — Make first, judge later
  • Not documenting random creative sparks — Keep notebooks everywhere
  • Thinking CSS art is useless — It teaches real skills
  • Focusing on "How do I learn X?" instead of "How do I make Y?" — Let ideas drive learning
  • Following tutorials without experimenting — Tutorials teach techniques; experimentation teaches problem-solving
  • Giving up when something doesn't work — The struggle is where learning happens

Jhey vs. Emil vs. Jakub

Aspect Jhey Emil Jakub
Focus Playful experimentation Restraint & speed Subtle polish
Key question "What could this become?" "Should this animate?" "Is this subtle enough?"
Signature technique CSS custom properties Frequency-based decisions Blur + opacity + translateY
Ideal context Learning & exploration High-frequency tools Production polish

When to use Jhey: You're building something where delight is the goal, exploring what's possible, or learning a new technique. The skills transfer to production work later.