chore(design-gate): repoint agents + test to profile remedy

The gate's remedy is now /profile design (not an atomic ui-ux-pro-max toggle),
but several callers still described the old "ask user to activate ui-ux-pro-max"
behavior. Repoint the prose — the `Follow lib/design-gate.md` pointers stayed
valid (the gate was extended in place), so only descriptions change:

- agents/feater.md, hotfixer.md, bugfixer.md (STEP 0.5/1.5 gate bullet):
  signals found → run design-tool-gate.sh; if INCOMPLETE → /profile design.
- agents/feater.md rule 6: trigger is "design toolchain incomplete", not
  "ui-ux-pro-max inactive".
- agents/plugin-advisor.md: gate points at /profile design when the toolchain
  is incomplete.
- skills/feat/test-prompts.json (id 2): expected behavior updated; still valid JSON.

No logic change — descriptions only, aligned with the profile-based gate.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Bastien Chanot
2026-06-21 11:59:37 +02:00
co-authored by Claude Opus 4.8
parent 4d191354c6
commit 60031c1bef
5 changed files with 9 additions and 6 deletions
+1 -1
View File
@@ -246,7 +246,7 @@ When the plugin-advisor detects a `simple` or `hotfix` signal, suggest the appro
**Escalation path:** `/hotfix` → `/bugfix` → `/ship-feature` (bugs), `/feat` → `/ship-feature` (features). Each skill documents when to escalate to the next level.
**Design gate:** `/feat`, `/hotfix`, and `/bugfix` include a lightweight design gate (`lib/design-gate.md`) that auto-detects UI/style signals and asks the user to activate `ui-ux-pro-max` if inactive. This covers the gap where lightweight skills previously had no plugin awareness for design tasks.
**Design gate:** `/feat`, `/hotfix`, and `/bugfix` include a lightweight design gate (`lib/design-gate.md`) that auto-detects UI/style signals and, if the design toolchain is incomplete, points the user at `/profile design`. This covers the gap where lightweight skills previously had no plugin awareness for design tasks.
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