Lightweight skills (feat, hotfix, bugfix) had zero plugin awareness —
design tasks ran without ui-ux-pro-max even when relevant. Add a
design gate (lib/design-gate.md) that auto-detects UI/style signals
in task description and filesystem, then asks the user to activate
ui-ux-pro-max if inactive. Orchestrators already handle this via
their STEP 0 plugin-check.
Co-Authored-By: Claude <noreply@anthropic.com>
Fill the gap between direct editing and the full /ship-feature
orchestrator. Three new skills for common everyday tasks:
- /hotfix: superficial bugs (typo, CSS, config), 1-2 files, no plan
- /bugfix: deeper bugs with root cause investigation + fix plan
- /feat: small features 1-5 files, light planning, no subagents
Each skill documents its escalation path to the next level.
Updated plugin-advisor with skill routing table and references.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- detect_plan() auto-detects Max/Pro/Free from ~/.claude.json
- session-start budget adapts to plan (Max=20k, Pro=11k, Free=5k)
- token counting now uses only ACTIVE plugins, not installed binaries
- statusline shows plan label + session duration instead of start time
- plugin-advisor: complexity assessment (0-100%) drives tool selection
- plugin-advisor: auto-activation with confirmation (PHASE 4)
- ruflo OFF by default, GSD v2 preferred for multi-session
- init-project: ctx7 pre-fetch + graphify scaffold + graphify full
- ship-feature: ctx7 cache check before implementation
- frontend-design disabled in installer (doublon with ui-ux-pro-max)
- python3 -c moved from deny to ask (unblocks graphify)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>