feat(mods): model-router user effort floor — ultrathink and typed /effort-<l> set the main turn's default and minimum
One decision helper (mainEffort) feeds the plan and every answer text; per-axis precedence (sticky > turn route > floor > engine); a mid-turn prompt floors the running turn and the next; per-machine kill switch "enabled": false in ~/.claude/model-router.json, kept across /clear and across a failed reload; typed /effort-<l> attested at prompt.submit so a sub-agent preload cannot floor the main loop. 30 plugin tests.
This commit is contained in:
@@ -19,6 +19,7 @@ type Config = {
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mainModelSwitch: boolean
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verbose: boolean
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spinner: boolean
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enabled: boolean // false: every hook passes through (per machine)
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}
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type Rule = { re: RegExp; phase: string }
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type Source = 'user' | 'model' | 'skill' | 'prompt' | 'slash'
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@@ -32,12 +33,17 @@ type State = {
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rules: Rule[]
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source: string // 'defaults' or the override path
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userMain: Routed | null // /route by the user, sticky until /route clear
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turnMain: Routed | null // tool, skill, slash, prompt; dropped at turn end
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pendingPrompt: Routed | null // typed mid-turn, promoted next turn
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turnMain: Routed | null // model route tool, skill table row, Skill(effort-*)
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// bridge; dropped at turn end
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turnFloor: Routed | null // user-explicit level for this turn (prompt rule,
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// typed /effort-<l>): a floor, main loop only
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pendingPrompt: Routed | null // typed mid-turn: the next turn's floor
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typedSlash: boolean // one-shot: prompt.submit saw a typed /effort-<l>
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loops: Map<string, Loop> // agentId -> that loop's routing
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explicitEffort: Map<string, Level> // Agent tool_use_id -> effort param
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skillCalls: number // Skill tool calls in flight
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off: boolean // /route off: every hook passes through
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off: boolean // /route off or config: every hook passes through
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offConfig: boolean // `off` comes from the config key `enabled`
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lastMain: string // "model/effort" of the last main step (spinner)
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windowWarned: boolean // context-window warning already logged this turn
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warned: Set<string> // hooks whose fail-open was already logged
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@@ -52,6 +58,9 @@ type RouteInput = {
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agentId?: string
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}
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type Picked = { phase: string; route: Route }
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type Effort = StepIn['effort']
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type EffortBy = 'floor' | 'sticky' | 'turn' | 'engine'
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type Decision = { effort: Effort; by: EffortBy }
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const LEVELS: readonly Level[] = ['low', 'medium', 'high', 'xhigh', 'max']
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const MODEL_ID = /^claude-[a-z0-9.-]+$/
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@@ -91,6 +100,7 @@ const DEFAULT_CONFIG: Config = {
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mainModelSwitch: false,
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verbose: false,
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spinner: true,
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enabled: true,
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}
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// ---- config ----------------------------------------------------------
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@@ -213,6 +223,14 @@ function mergePrompt(
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const pickBool = (v: unknown, fallback: boolean): boolean =>
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typeof v === 'boolean' ? v : fallback
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/** The kill switch: a non-boolean value is dropped, and said so. */
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function pickEnabled(v: unknown, fallback: boolean, log: Log): boolean {
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if (v !== undefined && typeof v !== 'boolean') {
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log('model-router: config "enabled" is not a boolean; ignored')
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}
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return pickBool(v, fallback)
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}
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/** Defaults overlaid with the user's entries, each validated first. */
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function mergeConfig(user: unknown, log: Log): Config {
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const base = structuredClone(DEFAULT_CONFIG)
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@@ -236,6 +254,7 @@ function mergeConfig(user: unknown, log: Log): Config {
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mainModelSwitch: pickBool(user.mainModelSwitch, base.mainModelSwitch),
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verbose: pickBool(user.verbose, base.verbose),
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spinner: pickBool(user.spinner, base.spinner),
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enabled: pickEnabled(user.enabled, base.enabled, log),
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}
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}
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@@ -246,7 +265,7 @@ async function readCapped(
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log: Log,
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): Promise<string | undefined> {
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const tooBig =
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`model-router: ${OVERRIDE} over ${MAX_CONFIG_BYTES} bytes; defaults`
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`model-router: ${OVERRIDE} over ${MAX_CONFIG_BYTES} bytes`
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if ((await $.fs.stat(path)).size > MAX_CONFIG_BYTES) {
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log(tooBig)
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return undefined
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@@ -257,30 +276,37 @@ async function readCapped(
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return undefined
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}
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async function readOverride(
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$: Api,
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log: Log,
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): Promise<{ path: string; data: unknown } | undefined> {
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type Override = { path: string; data: unknown } | 'absent' | 'failed'
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/** 'absent': no file (defaults apply). 'failed': present but unusable. */
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async function readOverride($: Api, log: Log): Promise<Override> {
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try {
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const home = await $.env.get('HOME')
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if (!home) return undefined
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if (!home) return 'absent'
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const path = `${home}/${OVERRIDE}`
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if (!(await $.fs.exists(path))) return undefined
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if (!(await $.fs.exists(path))) return 'absent'
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const text = await readCapped($, path, log)
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return text === undefined ? undefined : { path, data: JSON.parse(text) }
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if (text === undefined) return 'failed'
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const data: unknown = JSON.parse(text)
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if (isRecord(data)) return { path, data }
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log(`model-router: ${OVERRIDE} is not an object`)
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return 'failed'
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} catch (err) {
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log(`model-router: ${OVERRIDE} unreadable (${String(err)}); defaults`)
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return undefined
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log(`model-router: ${OVERRIDE} unreadable (${String(err)})`)
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return 'failed'
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}
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}
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/** Never throws; a failed read or parse leaves the defaults. */
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/** Never throws; undefined when the override exists but cannot be used. */
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async function loadConfig(
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$: Api,
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log: Log,
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): Promise<{ cfg: Config; source: string }> {
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): Promise<{ cfg: Config; source: string } | undefined> {
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const found = await readOverride($, log)
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if (!found) return { cfg: mergeConfig(undefined, log), source: 'defaults' }
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if (found === 'failed') return undefined
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if (found === 'absent') {
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return { cfg: mergeConfig(undefined, log), source: 'defaults' }
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}
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return { cfg: mergeConfig(found.data, log), source: found.path }
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}
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@@ -300,11 +326,14 @@ function newState(cfg: Config, source: string): State {
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source,
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userMain: null,
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turnMain: null,
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turnFloor: null,
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pendingPrompt: null,
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typedSlash: false,
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loops: new Map(),
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explicitEffort: new Map(),
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skillCalls: 0,
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off: false,
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offConfig: false,
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lastMain: '',
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windowWarned: false,
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warned: new Set(),
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@@ -335,6 +364,67 @@ function safely(st: State, $: Api, hook: string, work: () => void): void {
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/** The main loop's effective route: user /route > latest turn route. */
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const mainRoute = (st: State): Routed | null => st.userMain ?? st.turnMain
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const rank = (l: Level | undefined): number =>
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l === undefined ? -1 : LEVELS.indexOf(l)
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/** Lifts `effort` to `floor`; a lower level, a number or none is replaced. */
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function floored(effort: Effort, floor: Level | undefined): Effort {
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if (floor === undefined) return effort
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return isLevel(effort) && rank(effort) >= rank(floor) ? effort : floor
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}
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/** Two floors in one turn: the higher level stays (a tie takes the new). */
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function higherFloor(cur: Routed | null, next: Routed): Routed {
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return cur && rank(cur.route.effort) > rank(next.route.effort) ? cur : next
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}
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/**
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* The one decision of the main loop's effort. The user's floor is the turn's
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* default (no sticky or turn route names an effort) and its minimum.
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* `by` names who set the value: the floor when it raised or supplied it.
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*/
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function mainEffort(st: State, engine: Effort): Decision {
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const sticky = st.userMain?.route.effort
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const named = sticky ?? st.turnMain?.route.effort
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const floor = st.turnFloor?.route.effort
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const base = named ?? floor ?? engine
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const effort = floored(base, floor)
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if (floor !== undefined && (named === undefined || effort !== base)) {
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return { effort, by: 'floor' }
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}
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if (named === undefined) return { effort, by: 'engine' }
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return { effort, by: sticky === undefined ? 'turn' : 'sticky' }
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}
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/** Model axis: sticky, then turn route, then the floor's own model. */
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const mainModel = (st: State): string | undefined =>
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st.userMain?.route.model ??
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st.turnMain?.route.model ??
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st.turnFloor?.route.model
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const floorSource = (f: Routed): string =>
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f.source === 'prompt' ? `prompt rule ${f.phase}` : `typed /${f.phase}`
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const floorWord = (f: Routed): string =>
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`user floor ${f.route.effort ?? '-'} (${floorSource(f)})`
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/**
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* Why main will not run at `asked`, or '' when it will. Truthful tail of
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* every answer that records an effort for the main loop.
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*/
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function mainNote(st: State, asked: Level | undefined): string {
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const d = mainEffort(st, undefined)
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if (d.by === 'floor') {
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if (!st.turnFloor || asked === undefined || d.effort === asked) return ''
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return `${floorWord(st.turnFloor)} keeps main at ${String(d.effort)}; ` +
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'/route clear to drop it'
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}
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return d.by === 'sticky' && st.userMain
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? `a sticky /route ${st.userMain.phase} is in force and wins until ` +
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'/route clear'
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: ''
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}
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function loopOf(st: State, agentId: string): Loop {
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const known = st.loops.get(agentId)
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if (known) return known
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@@ -353,20 +443,56 @@ function writeLoop(loop: Loop, route: Route): void {
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function clearRoutes(st: State): void {
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st.userMain = null
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st.turnMain = null
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st.turnFloor = null
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st.pendingPrompt = null
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}
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/** Config `enabled: false` switches the router off; true lifts only that. */
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function applyEnabled(st: State, enabled: boolean): void {
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if (!enabled) {
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st.off = true
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st.offConfig = true
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} else if (st.offConfig) {
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st.off = false
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st.offConfig = false
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}
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}
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const routerWord = (st: State): string =>
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st.off ? (st.offConfig ? 'off (config)' : 'off') : 'on'
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// ---- text ------------------------------------------------------------
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const modelText = (cfg: Config, model: string | undefined): string =>
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model === undefined ? '-' : resolveModel(cfg, model)
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/** The floor's level when it carries one and the router is on. */
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function liveFloor(st: State): { f: Routed; level: Level } | undefined {
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const f = st.turnFloor
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const level = f?.route.effort
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return st.off || !f || level === undefined ? undefined : { f, level }
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}
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/** True when the switch would put the main loop on a haiku model. */
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function mainOnHaiku(st: State): boolean {
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const model = mainModel(st)
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return st.cfg.mainModelSwitch && model !== undefined &&
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resolveModel(st.cfg, model).startsWith(HAIKU)
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}
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function effortWord(st: State): string {
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if (mainOnHaiku(st)) return '- (haiku takes none)'
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return String(mainEffort(st, undefined).effort ?? '-')
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}
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function mainText(st: State): string {
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const r = mainRoute(st)
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if (!r) return 'main: session defaults'
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const model = modelText(st.cfg, r.route.model)
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const live = liveFloor(st)
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const floor = live ? ` · floor ${live.level} (${live.f.phase})` : ''
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if (!r) return 'main: session defaults' + floor
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const model = modelText(st.cfg, mainModel(st))
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return `main: ${r.source} ${r.phase} · model ${model} · effort ${
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r.route.effort ?? '-'}`
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effortWord(st)}${floor}`
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}
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function phasesText(cfg: Config): string {
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@@ -381,7 +507,7 @@ function show(st: State): string {
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const flag = (b: boolean) => (b ? 'on' : 'off')
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return [
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mainText(st),
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`router: ${st.off ? 'off' : 'on'} · switch: ${flag(c.mainModelSwitch)} · ` +
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`router: ${routerWord(st)} · switch: ${flag(c.mainModelSwitch)} · ` +
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`verbose: ${flag(c.verbose)} · spinner: ${flag(c.spinner)}`,
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`live loops: ${st.loops.size}`,
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phasesText(c),
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@@ -391,8 +517,12 @@ function show(st: State): string {
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function statusLine(st: State): string {
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const r = mainRoute(st)
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const now = st.off ? 'off' : r ? `${r.source} ${r.phase}` : 'session defaults'
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return `route: ${now}${st.cfg.mainModelSwitch ? ' · switch on' : ''}`
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const now = st.off
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? routerWord(st)
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: r ? `${r.source} ${r.phase}` : 'session defaults'
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const floor = liveFloor(st)
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return `route: ${now}${floor ? ` · floor ${floor.level}` : ''}${
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st.cfg.mainModelSwitch ? ' · switch on' : ''}`
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}
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const refresh = ($: Api, st: State): void => $.ui.status(statusLine(st))
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@@ -450,12 +580,21 @@ function setUserRoute($: Api, st: State, args: string): string {
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return show(st)
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}
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/** (Re)loads the config into the state and re-registers the route tool. */
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/**
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* (Re)loads the config into the state and re-registers the route tool.
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* An unusable override keeps the previous config: the kill switch fails
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* closed, never back to the defaults.
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*/
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async function reloadConfig($: Api, st: State): Promise<void> {
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const loaded = await loadConfig($, text => $.ui.log(text))
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st.cfg = loaded.cfg
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st.rules = compileRules(loaded.cfg)
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st.source = loaded.source
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if (loaded) {
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st.cfg = loaded.cfg
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st.rules = compileRules(loaded.cfg)
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st.source = loaded.source
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applyEnabled(st, loaded.cfg.enabled)
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} else {
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$.ui.log('model-router: override unreadable; keeping the previous config')
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}
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await registerTool($, st)
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}
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@@ -472,6 +611,7 @@ async function handleCommand($: Api, st: State, args: string): Promise<string> {
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case 'on':
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case 'off':
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st.off = head === 'off'
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st.offConfig = false
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refresh($, st)
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return show(st)
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case 'reload':
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@@ -557,7 +697,11 @@ function applyRoute(st: State, agentId: string | undefined, p: Picked): void {
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function clearLoop(st: State, agentId: string | undefined): string {
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if (agentId === undefined) {
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st.turnMain = null
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return 'route cleared for main'
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const f = st.turnFloor
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const held = f && f.route.effort !== undefined
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? `; ${floorWord(f)} still holds, /route clear drops it`
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: ''
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return 'route cleared for main' + held
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}
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const loop = st.loops.get(agentId)
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if (loop) writeLoop(loop, {})
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@@ -566,10 +710,8 @@ function clearLoop(st: State, agentId: string | undefined): string {
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/** Truthful answer: states what the calling loop will actually do. */
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function routedText(st: State, agentId: string | undefined, p: Picked): string {
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if (agentId === undefined && st.userMain) {
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return `recorded ${p.phase} for this turn, but a sticky /route ` +
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`${st.userMain.phase} is in force; it wins until /route clear`
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}
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const note = agentId === undefined ? mainNote(st, p.route.effort) : ''
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if (note) return `recorded ${p.phase} for this turn, but ${note}`
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const loop = agentId === undefined ? undefined : st.loops.get(agentId)
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const effort = loop?.explicitEffort ? undefined : p.route.effort
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const model = agentId === undefined && st.cfg.mainModelSwitch
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@@ -610,9 +752,10 @@ function effortBridge(st: State, agentId: string | undefined, skill: string,
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if (agentId === undefined) {
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const route = { ...st.turnMain?.route, effort: level }
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st.turnMain = { phase: skill, route, source: 'skill' }
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return skillResult(skill, st.userMain
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? `model-router: ${skill} recorded, but a sticky /route ` +
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`${st.userMain.phase} is in force and wins until /route clear.`
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const note = mainNote(st, level)
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return skillResult(skill, note
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? `model-router: ${skill} recorded, but ${note}; the ${skill} skill ` +
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'text was not loaded.'
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: `model-router: effort → ${level} for this loop from the next ` +
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`request on; the ${skill} skill text was not loaded.`)
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}
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@@ -631,7 +774,7 @@ function onSkillLoad(st: State, skill: string, agentId: string | undefined) {
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const table = hasKey(st.cfg.skills, skill) ? st.cfg.skills[skill] : undefined
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const route = table === undefined ? undefined : phaseRoute(st.cfg, table)
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if (agentId === undefined) {
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if (st.turnMain && st.turnMain.source !== 'prompt') st.turnMain = null
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st.turnMain = null
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if (table !== undefined && route) {
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st.turnMain = { phase: table, route, source: 'skill' }
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}
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@@ -641,18 +784,38 @@ function onSkillLoad(st: State, skill: string, agentId: string | undefined) {
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if (loop) writeLoop(loop, { effort: route?.effort })
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}
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/** A user-typed /effort-<l>: prepends one line, args ride in the text. */
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/** A user-typed /effort-<l>: a floor for the turn, prepends one line. */
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function slashEffort(st: State, skill: string, text: string) {
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const level = EFFORT_SKILL.exec(skill)?.[1]
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if (!isLevel(level)) return undefined
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st.turnMain = { phase: skill, route: { effort: level }, source: 'slash' }
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const line = st.userMain
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? `Effort ${level} recorded; the sticky /route ${st.userMain.phase} ` +
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'wins until /route clear.'
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: `Effort shifted to ${level} by model-router for this turn.`
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const route: Route = { effort: level }
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const slash: Routed = { phase: skill, route, source: 'slash' }
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st.turnFloor = higherFloor(st.turnFloor, slash)
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const note = mainNote(st, level)
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const line = `Effort ${level} set by model-router for the main loop this ` +
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'turn (minimum; a higher route still applies).' +
|
||||
(note ? ` But ${note}.` : '')
|
||||
return { text: line + '\n' + text }
|
||||
}
|
||||
|
||||
/**
|
||||
* Floor write for a skill.prompt. Only a typed slash may write it: the
|
||||
* marker from prompt.submit attests the typing. Without it, a live
|
||||
* sub-agent means the prompt is a preload inside that agent: ignored.
|
||||
*/
|
||||
function guardedSlash(st: State, skill: string, text: string) {
|
||||
if (!EFFORT_SKILL.test(skill)) return undefined
|
||||
if (st.typedSlash) {
|
||||
st.typedSlash = false
|
||||
} else if (st.loops.size > 0) {
|
||||
return {
|
||||
text: `model-router: ${skill} preload inside a live sub-agent is ` +
|
||||
'ignored on the main loop.\n' + text,
|
||||
}
|
||||
}
|
||||
return slashEffort(st, skill, text)
|
||||
}
|
||||
|
||||
// ---- agents ----------------------------------------------------------
|
||||
|
||||
type SpawnIn = {
|
||||
@@ -714,9 +877,8 @@ async function windowOk($: Api, st: State, id: string): Promise<boolean> {
|
||||
}
|
||||
|
||||
async function mainPlan($: Api, st: State, e: StepIn): Promise<Plan> {
|
||||
const set = mainRoute(st)
|
||||
const effort = set?.route.effort ?? e.effort
|
||||
const wanted = set?.route.model
|
||||
const { effort } = mainEffort(st, e.effort)
|
||||
const wanted = mainModel(st)
|
||||
if (wanted === undefined || !st.cfg.mainModelSwitch) {
|
||||
return { model: e.model, effort }
|
||||
}
|
||||
@@ -751,8 +913,10 @@ function noteMain($: Api, st: State, plan: Plan): void {
|
||||
}
|
||||
|
||||
function endMainTurn($: Api, st: State): void {
|
||||
st.turnMain = st.pendingPrompt
|
||||
st.turnFloor = st.pendingPrompt
|
||||
st.pendingPrompt = null
|
||||
st.turnMain = null
|
||||
st.typedSlash = false
|
||||
st.explicitEffort.clear()
|
||||
st.lastMain = ''
|
||||
st.windowWarned = false
|
||||
@@ -773,6 +937,9 @@ function registerSession(on: On, st: State): void {
|
||||
})
|
||||
on('session.end', async ($, e, next) => {
|
||||
Object.assign(st, newState(st.cfg, st.source))
|
||||
// session.start never fires after /clear: re-apply the config's
|
||||
// `enabled` so a config-disabled router (offConfig) stays off.
|
||||
applyEnabled(st, st.cfg.enabled)
|
||||
return next(e)
|
||||
}).catch(($, e, next) => {
|
||||
warnOnce(st, $, 'session.end', next.error.kind)
|
||||
@@ -823,7 +990,10 @@ function registerSkills(on: On, st: State): void {
|
||||
})
|
||||
on('skill.prompt', async ($, e, next) => {
|
||||
if (st.off || st.skillCalls > 0) return next(e)
|
||||
return slashEffort(st, e.skill, e.text) ?? next(e)
|
||||
const out = guardedSlash(st, e.skill, e.text)
|
||||
if (!out) return next(e)
|
||||
refresh($, st)
|
||||
return out
|
||||
}).catch(($, e, next) => {
|
||||
warnOnce(st, $, 'skill.prompt', next.error.kind)
|
||||
return next(e)
|
||||
@@ -891,6 +1061,15 @@ function registerTurns(on: On, st: State): void {
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* A prompt's level is a floor now; typed mid-turn (`wait` is ignored, the
|
||||
* engine queues either way) it is also kept for the next turn.
|
||||
*/
|
||||
function floorFromPrompt(st: State, midTurn: boolean, routed: Routed): void {
|
||||
st.turnFloor = higherFloor(st.turnFloor, routed)
|
||||
if (midTurn) st.pendingPrompt = higherFloor(st.pendingPrompt, routed)
|
||||
}
|
||||
|
||||
function registerPrompt(on: On, st: State): void {
|
||||
on('prompt.submit', async ($, e, next) => {
|
||||
if (st.off || e.origin.kind !== 'composer') return next(e)
|
||||
@@ -899,11 +1078,10 @@ function registerPrompt(on: On, st: State): void {
|
||||
const route = rule ? phaseRoute(st.cfg, rule.phase) : undefined
|
||||
if (rule && route) {
|
||||
const routed: Routed = { phase: rule.phase, route, source: 'prompt' }
|
||||
// Typed mid-turn and asked to wait: it belongs to the NEXT turn.
|
||||
if (e.turnId !== undefined && e.wait) st.pendingPrompt = routed
|
||||
else st.turnMain = routed
|
||||
floorFromPrompt(st, e.turnId !== undefined, routed)
|
||||
refresh($, st)
|
||||
}
|
||||
if (e.text.trimStart().startsWith('/effort-')) st.typedSlash = true
|
||||
return next(e)
|
||||
}).catch(($, e, next) => {
|
||||
warnOnce(st, $, 'prompt.submit', next.error.kind)
|
||||
|
||||
Reference in New Issue
Block a user