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- /* ************************************************************************** */
- /* */
- /* ::: :::::::: */
- /* main.cpp :+: :+: :+: */
- /* +:+ +:+ +:+ */
- /* By: bchanot <bchanot@42.fr> +#+ +:+ +#+ */
- /* +#+#+#+#+#+ +#+ */
- /* Created: 2025/07/17 15:10:40 by bchanot #+# #+# */
- /* Updated: 2025/12/18 14:46:21 by bchanot ### ########.fr */
- /* */
- /* ************************************************************************** */
- #include "ScavTrap.hpp"
- #include <iostream>
- #include <limits>
- int main( void ) {
- ScavTrap scav("Scav");
- ScavTrap trap("Trap");
- scav.attack("Trap");
- trap.beRepaired(2);
- trap.takeDamage(112);
- // Can't attack because he is dead
- trap.attack("Scav");
- scav.beRepaired(std::numeric_limits<short unsigned int>::max());
- scav.takeDamage(100);
- scav.takeDamage(std::numeric_limits<short unsigned int>::max());
- scav = ScavTrap("Scav");
- for (int i = 0; i < 52; i++)
- scav.attack("Bidule");
- trap = ScavTrap(scav);
- trap.takeDamage(100);
- scav = trap;
- trap.takeDamage(100);
- scav.guardGate();
- return (0);
- }
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