/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* main.cpp :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: bchanot +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/07/17 15:10:40 by bchanot #+# #+# */ /* Updated: 2025/12/18 14:46:21 by bchanot ### ########.fr */ /* */ /* ************************************************************************** */ #include "ScavTrap.hpp" #include #include int main( void ) { ScavTrap scav("Scav"); ScavTrap trap("Trap"); scav.attack("Trap"); trap.beRepaired(2); trap.takeDamage(112); // Can't attack because he is dead trap.attack("Scav"); scav.beRepaired(std::numeric_limits::max()); scav.takeDamage(100); scav.takeDamage(std::numeric_limits::max()); scav = ScavTrap("Scav"); for (int i = 0; i < 52; i++) scav.attack("Bidule"); trap = ScavTrap(scav); trap.takeDamage(100); scav = trap; trap.takeDamage(100); scav.guardGate(); return (0); }